Thursday 20 September 2012

Make Low-Power AM Radio Transmitter


Make Your Own Low-Power AM Radio Transmitter


Building the Circuit
Before we get into the step-by-step instructions for building the circuit, we'll first go over the circuit design and show you how the solderless breadboard works.
Figure 2, below, shows the connections you need to make to build the circuit. The transformer isolates the music player from the rest of the circuit, couples the music player and the crystal oscillatory, and "steps up" the signal voltage from the music player in proportion to the ratio of 1 kohm to 8 ohms. The stepped up signal from the secondary coil of the transformer modulates the power to the oscillator chip (+ power at pin 14 and − power at pin 7). A wire connected to the oscillator output (pin 8) serves as the antenna for broadcasting the amplitude-modulated radio wave.





Figure 2. Simple AM transmitter circuit diagram. The square corner of the oscillator corresponds to pin 1. The pins are numbered according to standard positions for a 14-pin integrated circuit.
Figure 3, below shows a small breadboard. The breadboard has a series of holes, each containing an electrical contact. Holes in the same column (examples highlighted in yellow and green) are electrically connected. When you insert wires into the holes in the same column, the wires are electrically connected. The gap (highlighted in orange) marks a boundary between the electrical connections. A wire inserted in one of the green holes would not be connected to a wire inserted in one of the yellow holes. Integrated circuits, such as the oscillator used in this project, should be inserted so that they span the gap in the breadboard. That way, the top row of pins is connected to one set of holes, and the bottom row of pins is connected to another set of holes. If the integrated circuit was not spanning a gap in the breadboard, the pins from the two rows would be connected together (shorted), and the integrated circuit wouldn't work. Finally, the two single rows of holes at the top and bottom (highlighted in red and blue) are power buses. All of the red holes are electrically connected and all of the blue holes are electrically connected. These come in handy for more complicated circuits with multiple components that need to be connected to the power supply. If you have never used a breadboard before you may want to take a look at a beginning breadboard activity, Electronics Primer: Use a Breadboard to Build and Test a Simple Circuit, before you start this science project.
Figure 3. An example of a solderless breadboard. The highlighting shows how the sets of holes are electrically connected. The red and blue rows are power buses. The yellow and green columns are for making connections between components. Integrated circuits are inserted to span the gap (orange) so that the two rows of pins are not connected to each other.
Now let's build the circuit!
1.     Connect the terminals of the phone plug to the 8 ohm side of the transformer. You can either use alligator clips or a soldering iron to do this. See Figure 4 below for an example. Note: in the kit, alligator clips are used rather than soldering.
Figure 4. The terminals of the phone plug should be connected to the 8 ohm side of the transformer either by soldering or using alligator clips. In this picture the phone plug has also been plugged in to an iPod. The iPod serves as a music source.
2.     Insert the 1 MHz oscillator across the gap in the breadboard, so that pins 1 and 7 are on one side of the gap, and pins 8 and 14 are on the other. You can identify pin 1 of the oscillator because it is next to the square corner (the other three corners are rounded). Be careful not to bend the pins. See Figure 5 below.
Figure 5. The oscillator should be inserted across the gap in the breadboard.
3.     Use the breadboard to connect the positive and negative terminals of the battery holder and the 1000 ohm side of the transformer as shown in the diagram and in Figure 6 below. Note that the 1000 ohm side of the transformer has a center tap which is not used in this project.
Figure 6. The positive and negative terminals of the battery holder are connected to the breadboard (top). Then the 1000 ohm side of the transformer is wired into the breadboard and the antenna jumper wire is added (bottom).
4.     Connect a long jumper wire to the output of the crystal oscillator (pin 8). This will serve as the antenna. See Figure 6 above.
5.     Double-check to make sure that all of your connections correspond to the circuit diagram.
6.     Figure 7, below, shows a photograph of the completed setup including an iPod for generating the music and an AM radio receiving the signal.
Figure 7. The completed circuit looks like this. In order to test the circuit you will need to connect the phone plug to a music source, for example an iPod as shown here, and use an AM radio to receive the signal.
Experimenting with the Circuit
Now that you have built the circuit, here is the fun part—experimenting with it!
1.     Connect the phone plug to the output (headphone) jack of your mp3 or CD player and tune your AM radio to 1 MHz. Bring the antenna within an inch of your radio antenna. Can you hear the music that you are playing on your mp3 or CD on the radio?
2.     Now tune your AM radio to a different frequency say 700 kHz. Can you still hear your music?
3.     Tune your radio back to 1 MHz where you can hear your music. But this time remove the 1 MHz crystal oscillator and in its place put the 1.2288 MHz oscillator. Can you still hear your music?
4.     Without changing the oscillator back to 1 MHz, instead tune your radio now to 1.23 MHz. Can you hear your music?
5.     Use 1 MHz crystal oscillator and tune your radio to 1 MHz. Adjust the volume control of your mp3 or CD player, is there any change in the quality of the sound you hear in your radio?
6.     Until now you have kept your antenna within an inch of your radio antenna, now move your transmitter's antenna further away slowly and hear what happens. Does the quality of your sound improves or gets worse? Why?
7.     Rotate the radio receiver antenna relative to your transmitter's antenna (or vice versa). Does this affect the quality of the sound? Why?
8.     Try using a longer wire for the antenna. Does this affect the quality of the sound? Does this affect the broadcast range for your transmitter? Why?

Friday 6 April 2012

CONTROLLING THE CONTROLS


Flying is three dimensional. Therefore all Aircraft's operate on three Axis: Pitch, Yaw and RoIl. 



Pitching control: The elevator which is situated at the rear (tail) of an aircraft is the main control surface which makes your model go up or down. When the elevator is moved 'up' the aircraft goes 'up' and it goes 'down' when the elevator is moved 'down'.
Yawing control: The rudder, located in the fin is the control surface for turning your model left or right.
When the rudder is turned 'left', your aircraft would turn 'left' and when the rudder is turned ‘right’, your aircraft would turn 'right'.
Rolling control: A pair of ailerons, situated in the wings is used for banking an aircraft left or right. Aileronsare generally synchronised to move in opposite directions i.e. when the left aileron moves 'up', the right one goes 'down', effectively pushing the left wing down and pulling the right wing up. Effectively, the aircraft tilts (or banks) to the 'left'; the opposite happens while banking to the right.
Control-line models are a stepping stone towards the radio-controlled models and are usually fitted with compression ignition engines from 1 to 3.5 cc capacity and are controlled by means of two metal cables, which control the elevators of the aircraft. A fixed rudder position in the design of the aircraft ensures that the aircraft flies in circles around the flyer but pulling away, to keep the control line taut at all times. Depending on the flight characteristics and the ease of manoeuvring, the control-line aircrafts may be trainers or aerobatic models or speed models. Trainer models are sturdy and have low speeds and sluggish controls to allow a beginner to gain experience in flying powered aircrafts. The aerobatic models are light weight, overpowered and have sharp controls which allow the flyer to perform in-f1ight aerobatics with the model. Speed models are racing models, generally used in competitions and are dedicated to very high speeds. Some of the aerobatic and speed models are powered by glow-plug engines for an extra boost of power.
Radio controlled models fly like real aircraft and are aeromodellers ultimate dream. They are remotely controlled by means of a radio transmitter. The receiver fitted in the aircraft picks up the transmitted signals and manipulates the flight controls to fly and even perform aerobatics. Generally a 4 channelled radio with 4 servos fitted on the aircraft gives the flyer (pilot) control of the elevators, ailerons, rudder and the throttle. The more the channels on your radio the finer control you can exert on the model. These models are powered by a single / mu1ti-cylinder glow plug reciprocating engine. There is a huge variety of engines available in several price ranges differing in their engine capacities, types (some are 2-stroke engines while others are 4-stroke), cylinder configurations, throttle controls and accessories.

What first attracts many would-be pilots to the idea of R/C flying is the thought of controlling a blistering-fast ducted fan jet or wicked WWII war bird. And there's no better way to put a quick END to your flying career than to start with such a model. They are simply not designed for anyone who hasn't yet developed sharp piloting skills. Model plane styles are available that duplicate virtually every kind of full-size aircraft. The best ones for the first-timers are, without question, trainers and trainer-Iike sailplanes. These are specifically engineered to fly slowly and smoothly. They will keep you out of trouble giving you time to acquire the skill and confidence you will need for those jets and war birds.

Friday 30 March 2012

RC AEROMODELLING GLOSSARY



This RC flying glossary contains some of the more common words and terms that you'll hear now and again when you're reading about rc airplanes, or you're down at the flying field.
We've kept it as non-technical and lighthearted as possible, and where appropriate there are links to relevant pages within this website where you can get more detailed information.

·                  2.4GHz - the frequency band of the newest, interference-free 'spread spectrum' digital rc systems.

·                  2 stroke - the most common type of glow plug engine for rc airplanes. The fuel/air mixture is drawn in, ignited and spat out with one single revolution of the piston inside the engine.

·                  4 stroke - the 2nd most common type of glow plug engine, much more suitable for larger and scale models because they sound more realistic. 4 stroke engines take 2 revolutions to do what a 2 stroke does in one, but this doesn't make them twice as lazy.

·                  3D - a complex form of aerobatic flying, usually with more than one maneuver being performed simultaneously. 3D airplanes have over-sized control surfaces, exaggerated control surface deflection and excess power for maximum performance and sensitivity.

·                  Aerobatic - any maneuver or series of maneuvers that involve stunts of any kind, such as loops, rolls and spins. An airplane that is capable of performing such stunts is said to be "fully aerobatic".
·                  Aeromodeling - the general term used to describe the hobby of building and flying model airplanes and aircraft. Aero modelers are the guys and gals that do it.

·                  Ailerons - the moving section of the trailing edge of the wing, located towards the outer end or they can be the whole length of the TE. Ailerons come in pairs, (left and right) and always work in opposite directions to each other (one up, one down). When used, they cause the airplane to roll to the left or right.

·                  Airfoil - the cross-section shape of a wing. Airfoils can be flat-bottomed, semi-symmetrical or symmetrical, depending on the style of airplane and what it needs to do. Also written as aerofoil, depending on which country you are in.
·
                  Altitude - the vertical distance between your rc airplane and the ground, usually expressed in feet (').

·                  Angle of Attack - the angle of the wing (when viewed from the end) in relation to the horizontal airflow when the airplane is flying. Nothing to do with your incoming trajectory when trying to cut the tail off your friend's model in aerial combat games.

·                  ARC - Almost Ready to Crash. An rc airplane or helicopter that knows something that the pilot is just about to find out.

·                  ARF / ARTF - Almost Ready To Fly. This one's a legitimate abbreviation. An ARF model airplane needs a few small finishing touches and you have to install the engine and radio gear yourself. They vary in degrees of completeness, from manufacturer to manufacturer.

·                  Attitude - not the obvious meaning, but in the flying world 'attitude' refers to the angle of the plane in relation to the horizontal eg "My plane had a very nose-down attitude, from which it would not recover..."
Well, in this case you could say that your plane had a 'very bad attitude'!

·                  Barrel roll - an aerobatic maneuver that involves the airplane following the twist of a large imaginary corkscrew (horizontal) through the air.

·                  Bind-N-Fly (BNF) - a trademark name for a range of Horizon Hobby distributed aircraft (namely ParkZone & E-flite) whereby the model is sold in RTF form but lacks the transmitter. A DSM2 compatible receiver is included though so you just, er, bind and fly.

·                  Brushless motor - type of electric motor used in rc electric aircraft. Brush less motors are much more powerful than traditional brushed motors, and are fast becoming the norm. They can be inrunner or out runner motors.

·                  Buddy Box - one of the best training aids, where the student's transmitters attached via cable to the instructor's. The student has complete control over the model, but at the flick of a switch the instructor can take control if the student gets into difficulties. Or just to be mean, funny or annoying.

·                  Bulkhead - the foremost former of your airplane, on to which the engine is mounted.

·                  Bungee launch - a method of launching rc gliders.

·                  Center of Gravity / CG - the airplane's point of fore-aft balance. As a very general rule of thumb it's found approximately 1/4 to 1/3 of the way back from the leading edge of the wing and is built in during the design stage.

·                  Channel - 2 meanings for this in the rc world. First, it can be the number of channels 
that the model has, eg a 1 channel model may have just motoror rudder control while a 2 channel model will have motor and rudder, etc etc. Second, the channel number refers to the radio frequency which you're using.

·                  Chicken stick - a tough rubber sleeve that you put on your finger if starting the motor by hand to give essential protection from the propeller. It can also be a wooden/plastic stick with a rubber coating on one half that you use to flick over the prop, instead of using your finger.

·                  Control surface - the term used to describe the moving part of any flying surface ie rudder, elevator and ailerons are all control surfaces.

·                  Control surface mixing - when two control surface operations are performed by one pair of surfaces eg when aileron and elevator movement is combined into elevons.

·                  Channel mixing - when two or more channels are made to operate together with one transmitter stick movement eg rudder can be mixed with aileron, so that the rudder automatically deflects when the ailerons are moved.

·                  Crosswind - when the wind is blowing at, or approximately, 90 degrees to your line of flight, take off or landing.

·                  Crystal - the small component that determines which channel number you fly on. Both tx and rx need to have an identically matching crystal for the radio set to function. 2.4GHz spread spectrum sets don't require crystals.

·                  Dead stick - when your airplane's motor cuts out unexpectedly in mid-air. With any luck you'll have enough altitude to glide safely in for a nice landing, otherwise you may need to use your plastic bag.

·                  Differential aileron - when the ailerons are set up to move upwards more than downwards, to counteract any adverse yaw during a turn caused by extra drag on the outer wing from the down aileron.

·                  Dihedral - the upward angle of the wings when viewed from the front. An airplane with dihedral is more stable in the air than one without.

·                  Disorientation - when you lose sight of which way up your rc airplane is and what it's doing, either because it's too far away to see properly or because you've just flown it directly over your head and momentarily lost all visual reference to everything. Not much fun when it gets you.

·                  Drag - the force that is created by the movement of the airplane through the air, on the air immediately surrounding the plane. High drag means that the model has to work harder to cut through the air. Low drag, oddly enough, means the opposite.
A real drag is the term used to describe your flying day when it's not going to plan.

·                  DSM / DSM2 - a type of technology developed by Spectrum for their spread spectrum 2.4GHz rc systems. Stands for Digital Spectrum Modulation, the '2' just being the newer updated version of the original.

·                  Dual rates - a feature of many rc systems, whereby the control surface deflection can be reduced while still maintaining full movement of the transmitter sticks. With dual rates enabled, the airplane is less sensitive to control inputs.

·                  Electric starter - a glorified 12 volt electric motor with a special end cup that you place over the spinner to turn the motor over until it starts, hopefully. You can see one here

·                  Elevator - the moving section at the rear of the horizontal stabilizer, or tailplane, that controls the pitch attitude of the airplane.

·                  Elevons - when elevator and aileron control is made by the same control surface, this surface is called an elevon(s). Only possible with a mixing facility on the rc set.

·                  ESC - Electronic Speed Controller - the small unit that delivers the appropriate amount of power from the motor battery pack to the motor, depending on your input at the transmitter.

·                  FASST - Futaba's answer to Spectrum's DSM technology. Stands for Futaba Advanced Spread Spectrum Technology and uses warp-speed frequency hopping to ensure no breakdown of signal.

·                  Field box - a box that you take to the field. It contains all your flying accessories and tools, except the one thing that you need on the day when no-one else is at the field. You can see one here. Also often called a flight box, particularly when it gets kicked through the air just after you've written off your model.

·                  Field equipment - accessories and equipment that you take to the field in your field box. Apart from that one crucial thing...

·                  Fin - also called the vertical stabilizer, it's the vertical surface at the rear of the airplane used to stabilize the plane in flight.

·                  Flaps - moving sections of the trailing edge of the wing, usually found between the ailerons and fuselage. Used to create more lift at slower flying speeds and also to slow the plane on landing approach, flaps are usually only found on rc airplanes with 5 or more channels.

·                  Flaperons - a single control surface on the trailing edge of each wing that does the job of flaps and ailerons. An rc system with control mixing capability is needed to have flaperons.

·                  Flare - the action taken in the last few seconds of the landing approach, to reduce the approach angle and slow the rate of descent. Forgetting this crucial action may result in you needing your plastic bag.

·                  Frequency - all radio control gear works on frequencies. Best explained here.

·                  Fuel lock - when your glow engine gets flooded and the excess fuel inside the engine prevents you from being able to flick over the prop. It usually happens if you've over-primed the engine, and if you're starting the engine by hand you really know about it.

·                  Fuselage - the main body of an airplane, excluding wings, tail and everything else. Flying wings, oddly enough, don't have much in the way of a fuselage.

·                  Glow plug - sits in the top of the engine's cylinder head and contains an electrical filament that glows red hot to ignite the fuel/air mixture in the combustion chamber. Glow plugs have an uncanny habit of burning out on the one day that you've run out of spare ones, and no-one else is at the flying field.

·                  Glow plug igniter / starter - used to ignite the glow plug. Obviously.

·                  Gravity - the force that every rc airplane is trying to beat. RC pilots are often caught out when gravity decides to have some fun and suddenly increases its strength without warning. This common phenomenon is also known as pilot error or radio failure.

·                  Hand launch - the way to launch any flying model without an undercarriage. The model should be held level at head-height and launched into wind. A hefty shove is needed, but don't throw the model like a ball. Alternatively an under arm lob gets the job done, if you're feeling confident.

·                  Horizontal stabilizer - also called the tailplane. The horizontal surface at the back of the fuselage, to which the elevators are attached.

·                  Inrunner - a type of brushless motor where the permanent magnets and motor shaft rotates within the fixed stator, as in a normal brushed motor. Inrunners don't provide a lot of torque so usually need to be geared.

·                  Landing - the action of bringing your model safely back down to earth, hopefully keeping it in one piece. A good landing negates the use of the plastic bag.

·                  Landing gear - also called the undercarriage. Refers to all wheels and associated bits. Landing gear can be fixed or retractable up into the underside of the wing or fuselage (called 'retracts', usually only found on models with 5 channels or more).

·                  Leading edge - the front edge of the wing, tailplane or rudder.

·                  Lift - the force created by the forward motion of the airplane's wing or helicopter's rotor blades. Air pressure over the wing is less than the pressure below the wing and so the wing, along with the rest of the model, is pushed upwards.

·                  Li-Po - stands for lithium ion polymer battery. These are the most modern kind of battery pack being used in electric aircraft. They provide enormous amounts of power for their size, especially when used in conjunction with a brushless motor.

·                  Loop - an aerobatic maneuver whereby the airplane flies a vertical circle in the air. The easiest stunt of all to pull off, and any airplane with an elevator can do them. Just make sure you're not flying too close to the ground first...

·                  Mid-air - term used to describe the unfortunate incident of two or more aircraft making physical contact with each other while in flight. A mid-air collision can be very spectacular given the correct speeds and trajectories of each model, and all models involved in such a crowd-pleasing incident always end up going home in the plastic bag.

·                  Mixing - the ability to combine two different rc functions into one. See control surface mixing and channel mixing above.

·                  Mode 1 - refers to the set-up of the transmitter whereby the left stick operates the elevator and rudder, and the right stick operates the throttle and ailerons. Common in the UK.

·                  Mode 2 - refers to the set-up of the transmitter whereby the left stick operates the throttle and rudder, and the right stick operates the elevator and ailerons. Common in North America and much of the world.

·                  NiCD - abbreviation for nickel cadmium, a type of metal used in rechargeable battery cell production. Also written as 'nicads', they are a form of rechargeable battery cell used in radio control gear as well as motor battery packs. NiCDs are being used less and less these days, as NiMH and Li-Po batteries take over.

·                  NiMH - abbreviation for nickel metal hydride, the other type of material used in rechargeable batteries. They are the successors to NiCDs with much better performance and up to 3 times the capacity for an equally sized battery. Only Li-Pos top NiMHs.

·                  Nitro - short for nitro methane, or nitromethane, depending on who you believe. It's a principle ingredient of glow fuel and is crucial in keeping the fuel/air mixture burning inside the oxygen-starved combustion chamber of the engine.

·                  Non-scale - any model that is not modeled from a real-life airplane, helicopter or whatever.

·                  Outrunner - the other type of brushless motor, where the outer casing, or 'can', of the motor rotates with the shaft and permanent magnets, which are attached to the inside of the can. Outrunners produce more torque, so they are more powerful than inrunners and are rarelygeared.

·                  "Oh nooo" - hearing this term from an rc pilot usually indicates that his/her airplane isn't doing what he/she wants it to do. 'Oh nooo' soon changes into mixed swear words if the airplane's situation deteriorates.

·                  Park Flyer - the general name given to any electric rc airplane that can be safely flown in a public park / school yard / parking lot / sports field etc.

·                  Peg board - the most common form of frequency control used at rc flying clubs. Pilots must notify other pilots of which channel they are using by pushing a peg into a hole. Very high-tech.

·                  Pilot error - any mistake, particularly one that ends in a crash, made by the pilot for whatever reasons. Pilot error is never admitted to by the pilot in question. Instead, the incident is traditionally put down to radio failure, radio interference, unexplained gusts of wind, extra fast-growing trees, the strange phenomenon of the ground suddenly lifting upwards and getting in the way without warning, or gravity having some fun and suddenly increasing its strength.

·                  Pitch attitude - the upward or downward angle of the airplane in relation to the horizontal, when viewed from the side. Pitch is controlled by the elevators.

·                  Pitch - the angle of a wing, propeller blade or helicopter rotor in relation to the airflow over it. The pitch angle of a moving wing or blade is known as the Angle of Attack.

·                  Plastic bag - the thing used to take home the pieces that was once your beloved model aircraft, before you failed to keep it airborne at the wrong moment, or didn't manage to pull off the best of landings, or tried to perform an aerobatic maneuver too close to the ground...
RC pilots who have used plastic bags can be laughed at here.

·                  Plug-N-Play (PNP) - Ready To Fly models that are missing the transmitter and receiver, allowing the pilot to use his/her own.

·                  Power panel - a small central control box for all your electrical field equipment items, typically powered by a 12V battery.

·                  Pre-flight checks - essential checks that you need to carry out immediately before flight.Priming - the action of introducing fuel in to the engine prior to starting it. Over-priming often causes fuel lock.

·                  Propeller - the thing at the front of the airplane. It spins round very fast when the motor is running. Propellers have been known to eat the fingers of careless rc pilots who hand start their motor without the use of a chicken stick. Props will fly off at an alarming speed, if the securing nut hasn't been tightened properly.

·                  Prop - abbreviation for propeller.

·                  Radio failure - very occasionally this happens, but the uncontrollable actions of the model are usually down to pilot error, not that they'd ever admit to it.

·                  Radio interference - when two (or more) identical, or close, frequencies are being used at the same time the radio signals will mix together, so your model's receiver won't know which ones to respond to. Radio interference is also a good cover-up for pilot error. 2.4GHz rc systems pretty much eliminate radio interference altogether.

·                  Radio signals - the invisible messages that pass from transmitter to receiver, telling the model what to do. OK until someone turns on a transmitter of the same frequency...

·                  Range check - an essential pre-flight check to test the operation of your rc gear.

·                  RC or R/C - abbreviation for Radio Control. Often you'll see 'remote control', but 'radio control' is the technically correct term.

·                  RC flight simulator - a home computer based training aid that lets you practice flying radio control from the safety and comfort of your house. Excellent for novice rc pilots, particularly those looking at flying rc helicopters. More details here.

·                  Receiver - part of the radio control gear that lives inside the model and picks up the radio signals sent out by the transmitter.

·                  Retracts - abbreviation for 'retractable undercarriage', which is an undercarriage that folds up into the airplane's wings or fuselage after take off. They work most of the time, but sometimes they decide not to re-appear just when you need them the most.

·                  Roll - the rotational movement of an airplane about its longitudinal axis. Also an aerobatic maneuver whereby the airplane is rolled about its longitudinal axis through 360 degrees, while trying to keep the thing in a straight line.

·                  RTC - Ready To Crash. RTC models are in the throws of making unplanned air to ground contact, and nothing can be done to prevent it. Usually a result of pilot error, but never admitted to.

·                  RTF - Ready To Fly. RTF models can be assembled in minutes, usually it's a case of just strapping on the wing. RTFs are very popular these days.

·                  Rudder - the moving section on the back half of the fin. Used to control the airplane's yaw.

·                  Rx - abbreviation for receiver.

·                  Scale - any model that has been modeled from a real aircraft, such as a Piper Cub or P-51 Mustang for example.

·                  Semi-scale - any model that is loosely based on a real aircraft, with maybe a few details left out or proportions changed.

·                  Servo - the part of the radio control gear that converts the radio signal into movement.

·                  Servo reverse - a feature on rc systems whereby the direction of the servo horn movement can be reversed, if the builder has been daft enough to install the servo the wrong way round.

·                  Slow Flyer - different name for Park Flyer. Or a model that is experiencing engine problems, or a very strong headwind.

·                  Spin - an aerobatic maneuver whereby the airplane is flown vertically down towards the ground, while being made to roll. Easy to get into one but not always so easy to get out of, especially when the airplane-to-ground distance has been badly judged. In this instance, you will need to use the plastic bag.

·                  Spinner - the plastic cone-shaped piece that covers the center of the propeller. Planes without spinners never quite look complete...

·                  Sport airplanes - a general term for model airplanes that can be used for training on but are also capable of aerobatic maneuvers, whether intentional or not.

·                  Spread spectrum - the latest technology for radio control systems. Based on the 2.4GHz frequency band, spread spectrum radio systems are virtually interference-proof.

·                  Stall - any flying model will stall when the flying speed gets too low and the necessary amount of lift needed to hold the model in the air is lost. Getting to know your model's stalling speed by reducing throttle and applying up elevator at the same time is a very good idea, but don't practice too close to the ground if you want to avoid using the plastic bag.

·                  Stall turn - an aerobatic maneuver whereby the airplane is put into a vertical climb, power is reduced and full rudder is applied. The airplane should stop in mid-air and turn through 180 degrees, thus facing the ground, in the direction that the rudder was applied. And don't forget to pull out of the ensuing dive.

·                  Straight and level - when your rc airplane is flying in a straight line, with no fluctuation in altitude. A well trimmed airplane should fly straight and level with the tx sticks in their central positions.



·                  Take off - the action of accelerating your airplane along the ground until flying speed is reached, and the thing gets airborne. Only suitable for models with an undercarriage, otherwise you're limited to hand launching.

·                  Taildragger - an airplane that has 2 main wheels and a small tailwheel. Taildraggers have a habit of going round in circles on the ground when you're learning how to take off.

·                  Tailplane - see horizontal stabilizer.

·                  Tail wind - when the wind is blowing in the same direction as your plane is flying, taking off or landing. Flying with a tail wind not only increases the plane's airspeed, but also its stalling speed, and that's never good.

·                  Thrust - the force that is generated by the spinning propeller or fan/turbine of the airplane, and pushes/pulls the model through the air.

·                  Trailing edge - the rear edge of the wing, tailplane or rudder.

·                  Trainer - any rc airplane that has been designed for learning to fly on. Usually trainers are high wing, with plenty of dihedral..

·                  Transmitter - the main part of the radio control system that you hold in your hands while trying to control your model airplane.

·                  Trimming - the action of getting your model to fly straight and level, with the transmitter sticks in their neutral positions and no input from you.

·                  Tricycle undercarriage - a fixed undercarriage that consists of 2 main wheels and a nose wheel, which is sometimes connected to the rudder servo for easier ground handling. Often abbreviated to 'trike'.

·                  Tx - abbreviation for transmitter.

·                  Undercarriage - see landing gear.

·                  Vertical stabilizer - see fin.

·                  Windsock - a large material cone-shaped tube, mounted on a tall pole at the flying field, that indicates the direction of the wind. Important because rc airplanes need to be taken off and landed into wind where possible.

·                  Wing - come on, seriously??

·                  Wing loading - a calculation that is useful when determining certain flight performance characteristics of a plane, the figure is obtained by dividing the flying weight of the airplane by the total wing area. A plane with large wings relative to its weight will have a lower wing loading, which means better lifting capacity but not so great high speed performance, and vice versa. Wing loading values are given in oz/sq.ft (ounces per square foot).